Yeah, so’s your mother.
Anyway. Onto the merchant quarter.
The keyword for the merchant quarter is diversity. The merchant quarter, moreso than any of the other quarters, revolves around money. (the noble quarter revolves around poshness, the temple quarter around piety, the arcane quarter around intelligence, the dwarven quarter around basic street wits, and the old quarter around lack of money). And money is a pretty damn universal language. So, you can find basically every race, with the notable exception of the Amen-Kathar, wandering around the merchant quarter selling things, buying things, stealing things, or just people-watching.
The merchant quarter is fucking crazy. If you know where to look, you can find anything in the merchant quarter. Recently, the city watch was involved in a busting a dragon-smuggling ring. Not dragon eggs, or wyrmlings, or drakes. Full grown fucking dragons. Being smuggled in rough-hewn wooden boxes. Yeah, we’re not sure what the people that thought that up were smoking.
It was, however, probably Varith (check that transition motherfuckers). Varith, the powerful hallucinogenic herb alternately said to be harvested on tropical islands far to the east, an innocent-looking herb that just grows in people’s gardens, or something the fucking wizards made up, is arguably even more popular here than in the noble quarter. That’s because, when it gets down to it, there are not that many people in the noble quarter. There are a fucking lot of people in the merchant quarter. And the more people, the more potential Varith addicts.
Of course, all legitimate business in the merchant quarter is controlled by the merchant’s guild. This guild is basically one giant mountain of red tape, with many, many levels of regulations for what can and cannot be sold by whom, when, where, and while wearing which color dress (fish + red = no, apparently). Most of these regulations are summarily ignored by everyone, because the merchant quarter is fucking huge, and there’s no way to honestly control everything. Health ordinances are usually paid attention to, though, because people appear to actually care about things like that. Go figure.
The city watch has a very active role in the control of the merchant quarter – moreso than any of the other quarters (the old quarter doesn’t technically count as them ‘controlling’ it). They enforce laws on controlled substances, and whack the people that don’t listen to them with sticks. Big sticks.
The merchant quarter is, of course, home to the vast majority of the middle class in Wyrmspire, as most of them are, well… merchants. They sell shit. Blacksmiths, tailors, and bakers are all forms of merchants in my opinion, of course. Long as they sell their own shit. Which they do. The people of Wyrmspire are very open to things like that. So you can wander into a blacksmith’s shop and they’ll be all like ‘o hai wat wuld u liek gud sir’ because obviously they’re uneducated. I mean… they’re blacksmithing. Also tits. It’s 12:55 AM and I think my brain just popped. I shall attempt to finish this cohesively…
The youth of the merchant quarter have recently figured out a new and exciting way to disappoint their parents: through competition in a game called ‘Tak’. Originally a minotaur invention, ‘Gartak gí Túl’ was a very complicated game involving several inflated sheep’s bladders, many hoops, complicated rules, incredible technique, and occasionally something being set on fire. It was taken to the human lands, and their delinquent children simplified it to a point where there’s one ball, one hoop, barely any rules, and more brutality than technique. Fortunately, there still remains the possibility that something gets incinerated. Tak is played between rival neighborhood gangs, often in the middle of crowded merchant squares full of other people. The basic goal is to pass the ball through the hoop to a teammate on the other side – bonus points for catching the other team’s hoop-pass, or for hoop-passing using only elbows or something silly like that. Also you win if the entire other team is incapacitated. I may do a whole post on Tak sometime in the future.
The merchant quarter is truly an amazing place, full of diversity and richly-dressed members of all races. However, it’s a lot less interesting than many of the other quarters, and thus kind of hard to write about. Which is why it took me two weeks to get off my ass and get it over with. Fuckers.
Important Residents of the Merchant Quarter:
High Merchant Tadaran Knopwhick is the leader of all commerce-type-objects in the merchant quarter. He is one of the most serious merchants in the merchant’s guild, leading to the utter hilarity of the fact that he is, in fact, short as all hell. He’s an underfoot. A really, really short underfoot. So, when he dresses in his resplendent robes of sable and black (those of you that get the joke there get a cookie) he looks, to be honest, like a damned fool.
Tadaran is, however, a very dour figure. He has crazy jowls and close-cropped silver hair. He also has a bit of a beer-belly. If you find yourself laughing at him, you will in all likelihood soon find that the joke is on you, as he will enact an ordinance entirely to fuck with you. He once banned horns from existing on one’s body in public due to the fact that a minotaur pointed at him and cackled. Of course, there are rumors that he had a crazy youth, full of Varith smoking and hot underfoot babes. Most discount these rumors, as… seriously. Just no.
Rumors also abound of him secretly being an incredibly kind person, and keeping up the serious facade as a front for some underground illegal charity thing he’s doing. Of course, no one can figure out what the hell could be both nice and illegal enough for him to be that much of an ass to cover up for it. It’s possible that he’s part of the Grey Dawn, but what could his position be such that he needs so much secrecy?
Commander Thestle is the commander of the city watch of the merchant quarter. Presumably he has a first name, but he doesn’t really share it. Y’know… ever. Thestle is a man matching the dourness displayed in Tadaran Knopwhick. He hates everything, a hate many think springs from a childhood encounter with a dragon. Or maybe he’s just an ass. It’s unknown.
‘course, if your line of work involved foiling smugglers every single fucking day for over thirty years, you’d end up being a bit bitter too. Just last week he took down a dragon-smuggling ring, a slave ring, a small pocket of Varith smugglers, and one crazy man on a turtle that thought he was Black Hundriss.
Thestle is a medium-sized man with gray hair, slightly balding, and with bitter black eyes. He gives you the impression of being a pig without actually being fat, which is quite an accomplishment.
Duke Narax is the face of the Shatva in Wyrmspire – of course, using the term ‘face’ to describe the head of a secret organization dedicated to selling hallucinogenic herbs is… interesting. Narax is a minotaur, black-furred, with one horn broken off at the base. He’s not really a duke, of course. Nobody with his pedigree could get anywhere near any royalty, ever. Narax is a mutt – a street urchin who rose to his position through sheer brute force and continues to enforce his power similarly. He’s been known to cut off the thumbs of those that fail him. Adding to this mystique is the fact that he’s missing his left thumb – the thought is that, perhaps, he once failed himself? Who knows. We certainly aren’t asking him. He may cut off our thumbs.
Narax, while an important figure, is by no means head of the worldwide Shatva. They wouldn’t risk their shit like that. Narax reports to an enigmatic entity known only as The Darkened One, and it’s unknown if even he (she? it?) is the highest rung of the Shatva ladder. It’s entirely possible that the Shatva is even more evil than most suspect.