In the swamps beyond Asernaiar, they lurked for millennia. Horrid, twisted forms, evil to the core and voraciously hungry. The Amen-Kathar. A race of degenerate squid-faced beings that, for eons, were quite content to devour each other in the endless swamp south of the Civilized Lands.
That changed with the coming of Larad. It is unknown where it came from, or how it came, but it took control of the Amen-Kathar and led an attack on the elf city of Asernaiar. Now, half of the elven lands have been taken by the Amen-Kathar and rechristened New Aldar. New Aldar is a battleworn land, with constant battles being fought between the Amen-Kathar, the Phoenix Guard, and the Hand of the Alliance.
The Amen-Kathar are a degenerate form of a powerful ancient race known as the Aldari. The Aldari, it is said, ruled over the entire world at the peak of their civilization. They were mighty warriors, powerful wizards, and brilliant philosophers. No civilization that has come since has matched that of the Aldari in terms of power or sophistication. So long ago was the reign of the Aldari that almost no records remain of their reign, only a single book, kept within the bowels of the Library of Asernaiar: the Danari. Unfortunately, as Asernaiar is currently overrun with squidmen, the Danari is unaccessible, and thus almost nothing is known of the Amen-Kathar’s powerful ancestors.
The master of the Amen-Kathar, Larad, is rarely seen by its minions. It sees only a few, the most brilliant underlings it has. They report it difficult to describe, but note that it always wears a necklace with what appears to be a shard of incredibly aged stone on it.
The Amen-Kathar are split into two main races: the Katari and the Narathi. The Katari are traditionally the masters of the Amen-Kathar, because, quite frankly, they’re far smarter than the Narathi.
The Katari
The Katari make up the bulk of the Amen-Kathar. They are roughly five feet tall when standing erect, but they are horrid, hunched creatures, and thus don’t often stand erect. They have overlarge, bulbous heads and pupil-less, solid white eyes. At the bottom of their face, replacing their mouth and chin, emerge four tentacles. These tentacles are constantly in motion, and it is thought that the Katari move their tentacles as a kind of nervous twitch while they think. The Katari have long, spindly fingers, ending in claws. Their skin can be any shade of sickly green, purple, blue, black, or white.
The Katari are cold, calculating creatures, quite capable of enacting devilish plans and things such as that. Most have some small skill in magic, and the leaders of their race are often incredibly powerful sorcerers. Before the arrival of Larad, the Katari lived in tribes, each led by a powerful sorcerer and usually formed along racial lines: all members of a tribe would have roughly the same skin color. The tribes fought and killed each other often, never uniting. Though the Katari are now technically united, they still split along tribal lines. All Katari use their tribe as their first name, and in any given argument, Katari are bound to take the side of their tribemate.
The swamplands of the Katari are a mysterious place. They stretch for miles, filled with odd ruins whose origins are unclear. Certainly, the Katari did not build them; while intelligent, they focus far more on killing each other than on building grand things. Perhaps the ruins are a remnant of the Katari’s noble ancestors, the Aldari.
Average Katari wear form-obscuring rags, adding to their sinister looks. The more powerful among them wear richly colored robes as an expression of their wealth. Powerful Katari sorcerers often wear rings on their long fingers.
Katari reproduce asexually. Somewhere near their twentieth year of life, a Katari produces a sac full of larvae. These small creatures are then thrown into the wild, expecting to survive on their own. Those that survive grow larger and larger, usually by feasting on their fellow larvae, until they pupate into fully-grown Katari. These stumble back to the tribe, finding them via internal compass, and are subsequently accepted as full-fledged members by the rest of the tribe.
Katari architecture is incredibly strange. Most Katari villages are formed by a group of Katari colonizing a large landmark, such as a particularly big tree or medium-sized hill, and making it their own by having their sorcerers summon large, tentacle-like things to entwine around their chosen home. A Katari village is incredibly creepy. The ruins left by their ancestors are favorite places for the Katari to create a village.
Katari religion is a form of ancestor-worship, unsurprising for a race of beings who have seen grander times. This worship consists mostly of blood rituals, the sacrifice of anything that comes near in an incredibly disgusting display of appreciation for those that came before. When the Katari fight with weapons instead of magic, they most often use primitive spears.
The Narathi
The Katari degenerated from their ancestors in terms of size. The Narathi retain their large stature, but have lost almost all intelligence. The Narathi are just plain stupid. They stand roughly fifteen feet tall, looking much like their smaller cousins. The difference lies in the fact that the Narathi are much bulkier, and their tentacles hang limp.
The Narathi may be stupid, but they are incredibly strong. A single Narathi can uproot a good-sized tree if it feels angry enough. The Narathi belong to no tribes, wandering around the swamps of their homeland alone. Often, they are enslaved by the Katari, who are intelligent enough to work in numbers to combat the Narathi’s superior size and strength. By being so enslaved, the Narathi got caught up in the Katari’s unification and subsequent invasion of Asernaiar.
The Narathi are used for the Katari’s grunt work; they build, clear roadblocks, and guard. Often, a scout party of the Amen-Kathar consists of three Katari and one Narathi to take the blows. This is the configuration they are most commonly encountered in. When engaging in larger battles, the Narathi are the vanguard of whatever army they are currently in; they take the blows while the Katari hide behind them and cast spells.
It is unknown how Narathi reproduce, as they do it in private and they’re certainly not telling. This might be because they are incapable of speaking actual language, and mostly communicate with grunts. There are rumors of tribes made up entirely of Narathi far in the swamps, but these are mostly discounted.
The Narathi don’t truck with ornamentation, the most common form of clothing for them is a simple loincloth. A Narathi fights with a club or simply with its clublike hands. Recently, Larad, the enigmatic leader of the Amen-Kathar, has started to control Narathi breeding in an attempt to produce an intelligent Narathi, as it is obvious that an intelligent member of the giant race would be dangerous indeed. Narathi have no religion, as it is beyond them.
Important Amen-Kathar:
Haren Kat’azz is one of the most powerful Amen-Kathar. It is a Katari, and was the leader of its tribe in the time before Ladar. Kat’azz is an alchemist. Its most useful contribution, and the reason it is one of the most powerful Amen-Kathar, is its brilliant experimentations. Kat’azz makes regular experimentations on what it calls “the lesser races,” i.e., all sentient beings that aren’t Katari, Narathi, or Aldari. Chief among its curiosities is the sense of smell of the lesser races. The Amen-Kathar have no noses, and thus no sense of smell. Kat’azz keeps shelves full of disembodied noses in its study, and regularly experiments on brains to discover the part that deals with the sense of smell. Any member of the lesser races that entered the study would probably be overwhelmed by the stench produced by Kat’azz’s studies.
Although it finds the study of smell most interesting, Kat’azz’s most useful contribution to the Amen-Kathar would be its invention of the Anari. These small creatures finally answered one of the most important questions of the Amen-Kathar conspiracy: beyond illusion magic, what way was there to spy upon the lesser races? The Anari answered that question handily. Small, wormlike creatures, the Anari could burrow into the brain of a captive creature and take them over completely. None minded that the creation of the Anari required the sacrifice of Katari larvae; the Katari cared little for their young. After several months, the creature would speedily transform into something looking quite like an adult of the Katari race, except for its skin, which would remain the metallic hue of one of the alchemical metals used in the creation of the Anari. This several months was plenty enough time to spy upon whoever the master of the Anari wished.
Kat’azz has experimented far more than this, but most of its creations are not yet ready to see the light of day. Though Kat’azz does not wear anything that would signify its stature, all Katari know it for its green shade of skin and the odd scars covering its face; the remnant of some accident from years past. Kat’azz is one of the few Amen-Kathar that is granted regular audiences with their master, Larad. Kat’azz relishes in this privilege, and uses its position of influence to obtain new experimental subjects regularly.
Kuggun is the result of Larad’s Narathi breeding program. Nobody knows exactly how it was accomplished, but Kuggun is the most brilliant Narathi any of the Amen-Kathar has ever seen, or, indeed, heard of. It’s still a bit of a dullard by Katari standards, but it can grasp elemental concepts of strategy, and even has shown a strange ability to perform magic, something previously completely unheard of among the Narathi. Kuggun is seen as the first step in the resurrection of the elder race, the Aldari. It has been given the position of General of Larad’s Narathi forces. The other Narathi have been much better fighters since its appointment, as they are more loyal to one of their own.
Kuggun is a force to be reckoned with. Its limited amount of intelligence has greatly helped it grasp concepts beyond “squish” and “eat”, it has even shown progress in learning to speak the language of the Katari. In battle, Kuggun is ruthless and cunning, using its intelligence to plan battles beforehand which, together with the fact that it’s fifteen bloody feet tall, does some very scary things indeed. Though Kuggun still only wears the traditional loincloth, it uses a massive broadsword, as opposed to the usual club. Kuggun is regularly seen by Larad, who has impressed upon Kuggun the necessity of not dieing, and thus continuing to breed more intelligent Narathi. Kuggun is fanatically loyal to its master.
